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Fall 2004
Professor Penny Dhaemers
Arch 138 & 139X, Sept 2-Dec 9 Thursdays 3:30-6:30 pm
TA: Sam Ou
The overall agenda for the class meetings
consists of seminar discussions,
project demos, guest speakers, viewing
of historical and current animations,
presentations by firms, researchers, and field trips.
Sept 2 Introduction to
the class: Filled out forms. Discussed overall agenda.
Demoed
storyboards. Showed the 'Twister' storyboard online.
Gave storyboard assignment for the following week. Showed student
animations.
Showed Electronic Theater 2003 until
Guy Vinson came
and did a presentation
about lab and computer use.
Sept 9 Reviewed
the completed storyboards, dealing with the dos and don'ts and
the potentials
of the "script" with the visualization in
great detail.
Sept 16
Continuation of storyboard review.
Guest: J
Patrick Li from Catapult Creations. He
spoke of animations
from 2D point of view and demoed with Flash. He had a
tremendous
variety of work to show/
Showed
"The Eternal Gaze"; the animation about Alberto Giacometti
with
remarks by
Samuel Chen the author.
Sept 23 The class
went to an ID8 Media event featuring Discreet at Fort Mason, SF.
We
saw new developments in 3D Max preliminary to feature
presentations.
Special guest Glenn
Cotter of Matte World
Digital showcased visual effects shots
created
with 3ds max for films including The Alamo and Catwoman.
Mike Janov, Visual Effects Artist
at The Orphanage, showed the
newly announced
3ds max 7 utilizing several Game Development, Design
Visualization and
Post-Production Projects.
3D
Connexion showcased their motion controllers for DCC solutions.
Demo artist
Hage van Dijk showed highlights of Combustion
3
Q & A at the end of the presentation.
Sept 30 Information about Samuel Chen and his animation 'Eternal
Gaze' was posted, read,
viewed and commented upon by all. This was a
followup from the
Sept 16 showing.
Siggraph 'Electronic Theater 2004' DVD was featured. It showed
the 'best animated' work
from around the world for the past
year.
Guest:
Glenn Cotter from
Matteworld, Marin County, was our guest. He demoed and spoke
of
his work from a
personal, detailed and conceptual point of view as contrasted to a more
general presentation when
we saw him last
week. He gave us an 'in house' vision of interaction
activity as well as the necessities of
ergonomic concerns existent in the workplace. He was really
excited about an unexpected
trip to Greece next week in line of his work.
Q & A
period with time at the very end for individuals to go up and talk to him
personally.
Oct 7 Mid Review 1
Oct 12 Penny Dhaemers, Arch and
Tim Fortenberry from ILM, were guests during Prof Kalay's Arch 132
class. Penny Dhaemers
talked about the Siggraph 2004 Convention she went to and showed
trailers from the
'Electronic
Theater'. She also talked about the ILM Educators Forum which both
she and Kalay attended and which
immediately followed the Siggraph event in August. She then
introduced Tim Fortenberry
a former UC
Student
and Arch Computer Lab employee who
subsequently obtained a job at ILM.
He showed the
class the lighting effects in detail he did on 'Van Helsing' and
'Star Wars'. He
talked about the enabling
software he created over the past four years for films such as
Harry
Potter 1, 2, & 3, Star Wars and Sky
Captain. Great!
Class attendance elective
for Arch 138.
Oct 14 Guest: Alan Tse from
Stanley Saitowitz
Associates. In his presentation Alan included amongst
other architectural
works: Hexner-Justice, Cheneth, UCSF parking garages, institutional
buildings, the Beth El
Synagoge, Omega 3 bar-houses, and
1601 Larkin Housing. He was totally
inspirational. At the end of
the slide showing there was a long
interactive discussion about what
were the next steps the students could
take to implement their architectural
careers.
Oct 21: Demonstration and
summation of Ben Sawyer's Power Point presentation of the
"Serious
Games" field. Showed 'Animation Theater 2004', Part 1, 20
animations.
Discussed 2nd
midreview to be next class time. New chairs appeared in
classroom. Amazing!!!
Oct 28 Guest: Eric Pavey
from Electronic Arts, Author: ie 'Maya Fundamentals' etc,
Computer
specialist. Productions: 'Lord of the Rings', etc
Hands on work with all areas in the company.
Pavey showed in great detail the methods of
defining a human figure, how to most effectively
create movements appropriate to facial and body expression. After
this he spoke individually to
all students about topics of their choice some Midterm
Review 2 choice and some not.
Nov 4 Guest: Dennis
Martin from Escfx, 'Matrix' etc. Dennis showed us many
details of the making
of
'Matrix' both the real and the computer generated.
It was interesting to learn of the
other than computer generated
methods of visualization because it is so easy to believe that all
is
CG. After his demo he juried the
classes' Midterm 2 review in detail staying late to do so.
His new job is with ILM.
Nov 11 Veteran's Day
Nov 18 Guests: John Vegher from
Giant Killer Robots with work
on Matrix Revolutions, Reloaded,
Scooby Doo, Terminater 3. John showed past clips from
these film and others.
Work going on in the company at this moment can't be shown until released.
Dr.
Dennis Lieu, UC ME Professor Professor
Lieu showed 'advanced, 3 D graphics tools
for engineering design'. Computer rendering, viewing, and presentation of solids using
computer animation and multimedia techniques.' The work was detailed and intricate.
www.me.berkeley.edu/faculty/lieu
Dec 2 Guests: Weibun Lee
Manager of Graphics and Animation of DES Architects and
Engineers showed
the animations created for DES. It was excellent imaging demonstrating
the work
and proposed work of the company.
Stefan
Gronsky PIXAR Stefan gave us a long discussion of the
procedures required to
create the work produced by the
company. He discussed Toy Story, Nemo, The Monsters,
and The Incredibles pointing out the specific areas the he worked on. He showed us his
personal film which continually
develops between visits.
Dec 7 Tues Jim Bloom Field Trip to
Tippett Studio in Berkeley
Those
members of the class who were able to go on a Tuesday were given a tour
of the Studio
by Jim Bloom, one of the
key people with a distinguished background in the entertainment field.
We saw film
clips from animations the company worked on ie. Star Troopers, Star
Troopers2,
Matrix Revolutions, etc,
and then
took a tour of the building across the street, one of
several. Jim Brown, one of the
animators, gave us a detailed demonstration of the procedures.
Maya
was the software. Most of the
work is done in Linux. The demo machine was an SGI.
Dec 9 Guest: Patrick Lee from Rotten
Tomatoes 'Design Reactor' was, in the '90's, a
business
embarked
upon and developed by several students, notably one was Patrick Lee our
speaker.
Another of the group members
Senh Duong later started and developed
'Rotten Tomatoes' a film review
company which was recently purchased by IGN.
A UC success
story!
Dec 21 FINAL: Guest Reviewers
Glenn Cotter, Matteworld; Stefan
Gronsky, Pixar;
Weibun Lee, DES Architects and
Engineers; and Alan
Tse, Saitewitz Associates
The final review took place in Wurster lobby with a theatre like
environment laid out by
Joe
Gouig, Architecture Head of Audio-Visual.
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