SYLLABI

   FA 2009 / FA 2008 / FA 2007 / FA 2005 / FA 2004 / FA 2003 / FA 2002 / FA 2001 / FA 2000 / SP 2000 / FA 1999 / SP 1999

Fall 2005

Professor Penny Dhaemers

Arch 138 & 139X, Sept 1- Dec 8  Thursdays 3:30-6:30pm
         Open to Graduates, Seniors, Juniors
        
TA: Justin Wong

The overall agenda for the class meetings consists of seminar discussions, 
project demos, guest speakers, viewing of historical and current animations,
presentations by firms, researchers, and field trips. 

Sept 1    Arch 138/139X Introduction and detailed explanation and expectation of the 
              coming semester.  Forms  were filled out.  The semester's agenda was 
              addressed and questions asked and answered.  
              Next weeks assignment for a story board was distributed.  
                 Next was shown ' The Eternal Gaze', an animation about the life and work  
                 of
Alberto Giacometti, 1901-1966.  Also shown were two additional films  
                 of explanation of the animation's creation.

Sept 8    The class pinned up their storyboards and each student presented his/her   
              work.  When each student was finished everyone was called upon to 
              comment, pointing out various perceived meanings, making suggestions, etc.  
                Then the class watched 'Computer Dreams', 1989; a historic collection of the 
                  best classic computer graphics animations.

Sept 15  There was a continuation of storyboards both 1st & 2nd week and advanced work.
              I gave a demo of  'VTC' online tutorials of Max, Maya and any other software that
              can be named.

              The guest was Alan Tse from Stanley Saitowitz Associates who presented the work he does 
              for the company.  It was extraordinary.  He achieved effects that were  
              unbelievably refined and unlike any I have seen before.   

Sept 22   Ongoing class story board demos followed by:
               We were greatly privileged to see Guest Assistant Professor Anthony Burke's projects which are  
               shown on his website www.offshorestudio.net.  To name a few: Digital Visualization Lab; Line 
               Home;  San Jose Museum of Art and Design Competition. All of this work is shown on his website.

Sept 29   Guest Professor Dennis Lieu, Mechanical Engineering, 5126 Echeverry Hall, dlieu@me.berkeley.edu
               His research is in Acoustics, Actuators, Electromechanical devices, Magnetics, Rolling Elements,
               Spindle Motors, Structural Mechanics.  The work he showed the class were created in Solid Modeling
               and were relatively intricate designed objects of every day use.  While all were notable animations the most 
               intricate was a Canon Camera all taken completely apart and reassembled.  Terrific!!!

Oct 6      The class viewed the Electronic Theater 04 to begin the afternoon session.
               Then Guest 
Professor Cris Benton showed us both images and the scope of his interest 
               connected with the superb photography he created with his kite flying, and the pleasurable and    
               scientific contribution such imaging and animation gives to the understanding of past and present 
               information of the San Francisco Bay Area

Oct 13    The first half of the class time was spent looking at midterm projects.  After that our guest stsrted speaking. 
               The guest was Ed Raymond
, Vice President of Local 16 IATSE.  This stands for 'International Alliance of Theatrical 
               Stage Employees and Moving Picture Technicians, Artists and Allied Crafts of the United States, 
               its Territories and Canada,  AFL-CIO-CLC'.
                     Ed discussed all of the actions the union takes in helping the interaction between the company and its
               employees including:  Rigging, Sound, Projection, Theatrical Lighting, Video and film, Computers, 
               Draping, Carpentry, Special Effects, Properties, and other.  Located in San Francisco.
                     While some Animation companies do not have union members some like ILM are union represented.  The  
               effect this has on working conditions is of interest to those going to work in similar places .

Oct 20    Midterm projects continuing
               Guest Henry Farnarier of Bentley's Systems came and demoed the company's Generative Components.
               He is best described by Martyn Day AEC 2005
               Generative
Components?….not about walls, doors, windows, etc.  The intelligence is not at that level.  
                 As the name suggests, its about Smart Geometry–the tool provides an environment in which geometry (lines, arcs, 
               circles, solids, surfaces) can be related, transformed, generated and manipulated within a user-defined framework.  
               .....Complex, sculpted geometry can be quickly generated and manipulated in real-time, allowing design exploration 
               and variation.  In real terms that could provide a practice with the ability to come up with 20 or 30 designs simply by 
               moving sliders within a Generative Component model.    

            Oct 27    Guest John Veger of Giant Killer Robots of San Francisco was the guest speaker.  He showed and discused the 
                           new demo tape the company has just published.  It includes Featured Projects: Fantastic 4;Blade: Trinity; 
                           Matrix:Reloaded and Revolutions; What Dreams  May Come; and Dreamkeeper.  As we looked at them he gave 
                           us detailed explanations of all the info involved in their creation.  Truly fantastic!!

Nov 4      Info given to class about the coming field trip to Tippett.
                Showed 'Starship Troopers 2' DVD during first half of class.
               Then Guest
Senh Duong creator in 1997 of Rotten Tomatoes talked to us about his 
               history and the history of his company which was purchased recently by IGN Entertainment
               The website features movies and games, reviews and previews.  

Nov 8      Tippett Studio tour.  We were given an elaborate tour of the working facility 
               where so many animations were created including their major project 'Starship 
               Troopers' (1997) and 'Starship Troopers 2' (2004). We were taken to many 
               departments.  We were shown many maquettes from all of their productions.                                                     
               They were fantastic as was the tour. 
               It was conducted by Lori Petrini and Eric Levens.                                                       

Nov 10    Guest  Tim Fortenbury  ILM   Tim showed pertinent animations from the 
               Electronic Theater group that involved ILM and then showed us in great visual detail 
               the procedures he used for digitally manipulating and creating the
               'Star Wars Episode III Revenge of the Sith'.

Nov 17    Showed student work for first part of class time
               Guest Stefan Gronsky from Pixar.   Stefan described the minutia of the techniques he
               used to create and enhance all manner of lighting, near and far depth, and the 
               subject detail to be observed in the animation.

Dec 1     Electronic Theater 05 video during first part of the class.
               Guest Dennis Martin, from  Lucas Film.  Dennis Martin showed us in detail the work
              
that he did for ESCFX on Matrix, 'Reloaded' and 'Revolutions'.  He couldn't show his 
               recent work for Lucas Film because of the confidentiality requirement in effect until 
               the new work is released

Dec 8      Michael SechmanMichael Sechmann and Associates,  Michael showed and 
               explained in detail his thoughts, work, travels and techniques for achieving his
               extraordinary images.      
"The company is a cutting-edge architectural animation
                                 and rendering company specializing in architectural project presentations. 
                                 I create images in a three-stage process: modeling the basic geometry of a 
                                 building in AutoCAD, setting the lighting and composing the rendering in 
                                 3DS Max (formerly 3D Studio), and adding entourage and detailed touch-ups, 
                                 so-called "postproduction," in Photoshop. There are many other applications 
                                 that perform the same functions, but these three make up the preferred toolkit 
                                 for my company."
by M Sechman, Arch Week, 10,20,02
     And
                Glenn Cotter, Matte World Digital   MSD was founded in 1989 by creative 
                people from ILM who were interested in effects that were as close to 'real' as 
                possible using matte painting etc to accomplish this goal.  Glenn showed us
                examples from about 8 films including Catwoman, Alamo, Jurassic Park, & 
                The Last Samurai.  They also do outstanding commercials ie 1st Union Bank

                         "Specializing in the creation of realistic digital and traditional special visual effects,    
                                Matte World Digital offers digital 2D and 3D computer graphics and compositing, a full    
                                model shop for miniature creation, complete motion control facilities and blue and green 
                                screen stages all combined with the artistic vision of people who have been making films 
                                for over 15 years." 
from MSD website
 
Dec 20    Final   Reviewers:  Weibun Lei, DES Architects and Dave Sherwin from Rocketworks
                          
Weibun Lei is the Manager of Graphics and Animation for
                                                                              DES Architects and Engineers and

                           Dave Sherwin is an artist, an Ars Electronica  
                                            winner,  and a  'Quality Assurance Technician'.