SYLLABI
FA 2009 / FA 2008 / FA 2007 / FA 2005 / FA 2004 /
FA 2003 /
FA 2002 / FA
2001 / FA 2000 /
SP 2000
/ FA 1999 / SP 1999
Fall 2005
Professor Penny Dhaemers
Arch 138 & 139X, Sept 1- Dec 8 Thursdays 3:30-6:30pm
Open
to Graduates, Seniors, Juniors
TA:
Justin Wong
The overall agenda for the class meetings
consists of seminar discussions,
project demos, guest speakers, viewing
of historical and current animations,
presentations by firms, researchers, and field trips.
Sept 1
Arch 138/139X
Introduction and detailed explanation and expectation of the
coming
semester. Forms were filled out. The semester's agenda
was
addressed and questions asked and answered.
Next
weeks assignment for a story board was distributed.
Next was shown ' The Eternal Gaze', an animation about the life and work
of Alberto Giacometti,
1901-1966. Also shown were two additional films
of explanation of the animation's creation.
Sept 8 The class pinned up their storyboards and each student
presented his/her
work.
When each student was finished everyone was called upon to
comment, pointing out various perceived meanings, making suggestions,
etc.
Then the class watched 'Computer
Dreams', 1989; a historic collection of the
best classic computer graphics animations.
Sept 15 There was a
continuation of storyboards both 1st & 2nd week and advanced work.
I gave a demo of 'VTC'
online tutorials of Max, Maya and any other software that
can be named.
The guest was Alan Tse from Stanley Saitowitz Associates
who presented
the work he does
for the company.
It was extraordinary. He achieved effects that were
unbelievably refined
and unlike any I have seen before.
Sept 22 Ongoing
class story board demos followed by:
We were greatly privileged to see Guest Assistant Professor Anthony
Burke's projects which are
shown on his website www.offshorestudio.net.
To name a few: Digital Visualization Lab; Line
Home; San Jose Museum of Art and Design Competition. All of this
work is shown on his website.
Sept 29 Guest
Professor Dennis Lieu, Mechanical Engineering, 5126
Echeverry Hall, dlieu@me.berkeley.edu
His research is in Acoustics, Actuators, Electromechanical devices,
Magnetics, Rolling Elements,
Spindle Motors, Structural Mechanics. The work he showed the class
were created in Solid Modeling
and were relatively intricate designed objects of every day use.
While all were notable animations the most
intricate was a Canon Camera all taken completely apart and
reassembled. Terrific!!!
Oct
6 The class viewed the Electronic Theater
04 to begin the afternoon session.
Then Guest Professor Cris Benton showed us
both images and the scope
of his interest
connected with the superb photography he created with his kite flying, and the pleasurable and
scientific contribution
such imaging and animation gives to the understanding of past and present
information
of the San Francisco Bay Area
Oct 13 The
first half of the class time was spent looking at midterm projects.
After that our guest stsrted speaking.
The guest was Ed
Raymond, Vice President of Local 16 IATSE.
This stands for
'International Alliance of Theatrical
Stage Employees and Moving Picture Technicians, Artists and Allied
Crafts of the United States,
its Territories and Canada, AFL-CIO-CLC'.
Ed discussed all of the actions the union takes in helping the
interaction between the company and its
employees including: Rigging, Sound, Projection, Theatrical
Lighting, Video and film, Computers,
Draping, Carpentry, Special Effects, Properties, and other.
Located in San Francisco.
While some Animation companies do not have union members some like ILM
are union represented. The
effect this has on working conditions is of interest to those going to
work in similar places .
Oct 20
Midterm projects continuing
Guest Henry Farnarier of Bentley's Systems came and demoed
the company's Generative Components.
He is best described by Martyn Day AEC 2005
Generative Components?….not
about walls, doors, windows, etc. The
intelligence is not at that level.
As the name suggests, its about Smart Geometry–the tool provides an
environment in which geometry (lines, arcs,
circles, solids, surfaces) can be related, transformed, generated and
manipulated within a user-defined framework.
.....Complex, sculpted geometry can be quickly generated and manipulated in real-time, allowing design
exploration
and variation. In
real terms that could provide a practice with the ability to come up with 20 or 30 designs
simply by
moving sliders within a Generative Component model.
Oct 27
Guest John Veger of Giant Killer Robots of San Francisco
was the guest speaker. He showed and discused the
new demo tape the company has just published. It includes Featured
Projects: Fantastic 4;Blade: Trinity;
Matrix:Reloaded and Revolutions; What Dreams May Come; and
Dreamkeeper. As we looked at them he gave
us detailed explanations of all the info involved in their creation. Truly fantastic!!
Nov
4 Info given to class about the coming
field trip to Tippett.
Showed 'Starship Troopers 2' DVD during first half of class.
Then Guest Senh Duong creator in 1997 of Rotten
Tomatoes talked to us about his
history and the history of his company which was purchased recently by
IGN Entertainment
The website features movies and games, reviews and previews.
Nov
8 Tippett Studio tour.
We were given an elaborate tour of the working facility
where so many animations were created including their major project
'Starship
Troopers' (1997) and 'Starship Troopers 2' (2004). We were taken to
many
departments. We were shown many maquettes from all of their
productions.
They were fantastic as was the
tour.
It was conducted by Lori Petrini and Eric Levens.
Nov 10
Guest Tim
Fortenbury ILM Tim showed pertinent
animations from the
Electronic Theater group that involved ILM and then showed us in great visual detail
the procedures he used for digitally manipulating and creating the
'Star Wars Episode III Revenge of the Sith'.
Nov 17
Showed student work for first part of class time
Guest Stefan Gronsky from Pixar. Stefan
described the minutia of the techniques he
used to create and enhance all manner of lighting, near and far depth,
and the
subject detail to be observed in the animation.
Dec
1 Electronic Theater 05 video during first
part of the class.
Guest Dennis Martin, from
Lucas Film. Dennis Martin showed us in detail the
work
that he did for ESCFX on Matrix, 'Reloaded' and 'Revolutions'.
He couldn't show his
recent work for Lucas Film because of the confidentiality requirement in
effect until
the new work is released
Dec
8 Michael Sechman, Michael
Sechmann and Associates, Michael showed and
explained in detail his thoughts, work, travels and techniques for
achieving his
extraordinary images. "The
company is a
cutting-edge architectural animation
and rendering company specializing in architectural
project presentations.
I create images in a
three-stage process: modeling the basic geometry of a
building in AutoCAD,
setting the lighting and composing the rendering in
3DS Max
(formerly 3D Studio), and adding entourage and detailed touch-ups,
so-called "postproduction," in Photoshop.
There are many other applications
that perform the same functions, but these three make up the preferred
toolkit
for my company." by
M Sechman, Arch Week, 10,20,02
And
Glenn Cotter, Matte World Digital MSD was
founded in 1989 by creative
people from ILM who were interested in effects that were as close to
'real' as
possible using matte painting etc to accomplish this goal. Glenn
showed us
examples from about 8 films including Catwoman, Alamo, Jurassic Park,
&
The Last Samurai. They also do outstanding commercials ie 1st
Union Bank
"Specializing in the creation of realistic
digital and traditional special visual effects,
Matte World Digital offers digital 2D and 3D computer graphics and
compositing, a full
model shop for miniature creation, complete motion control facilities
and blue and green
screen stages all combined with the artistic vision of people who have
been making films
for over 15 years." from
MSD website
Dec 20 Final
Reviewers: Weibun Lei, DES Architects and Dave Sherwin from
Rocketworks
Weibun Lei is the Manager of Graphics and Animation
for
DES Architects and Engineers
and
Dave Sherwin is an artist, an
Ars Electronica
winner, and a 'Quality Assurance Technician'.
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