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ARCH 100A
FUNDAMENTALS OF ARCHITECTURAL DESIGN
DI NAPOLI
(5) Three hours of lecture and five hours of studio per week.
Prerequisites: ENV DES 11A-11B. Must be taken in sequence. Introductory
courses in the design of buildings. Problems emphasize the major
social, technological and environmental determinants. 100A focuses on
the design process, social factors and site planning. Studio work is
supplemented by lectures, discussions, readings and field trips.
Extended Course Description
The work of the Studio will be directed towards an understanding of
environmental design as a creative process that engages the following
considerations:
- sense of place--site and context
- program--function and inspired-use/ celebration of use
- human dimension--experience, human spirit, and social values
- making--poetics of construction: materials, assembly and detail
- concepts--conceptual thinking and project basis
- iterative design process: intuitive + rational
- personal values and agenda.
Through the studio’s design work and projects you will explore how
these aspects can come together in the discipline of design and, with
the skilled use of formal language, form and inform the very essence of
a building, its spaces, and experience.
General: Architecture 100A--Fundamentals of Architectural Design--is
the third studio in the sequence of four required design courses in the
undergraduate architecture core curriculum. This studio continues the
development of skills initiated in the earlier studios and serves as a
bridge to the complex programs, contexts, and tectonic investigations
characteristic of the work in Architecture 100B, and to the personal
challenges undertaken as an elective in the Architecture 101
Independent Design Studios.
As a bridge, it is necessary to continue an understanding and
appreciation for the fundamentals of program, site, context, structure,
and materials/construction in the formation of concepts and in the
development of a design. At the same time, it is equally important that
the course be structured with special subject areas that specifically
develop one’s aptitude as a designer and one’s ability to think in an
informed, critical manner. The following are areas of special emphasis:
- Concepts/Conceptual Thinking: Foremost among the pivotal
areas for personal development as a designer is the value placed on
concept and conceptual thinking--the development of a conceptual basis
for one’s design work. This is an understanding that addresses a sense
of the whole and how the formal expression is in the service of ideas
and issues that have value and provide meaning.
This studio will explore how ideas originating from program, site,
social/cultural/political circumstances, personal values and interests
in architecture, human and experiential considerations, tectonics, etc.
have the potential to become powerful factors in informing/forming a
strong conceptual basis for architectural form, space, experience, and
meaning.
- Design Process--Intuitive/Rational: An essential mechanism
in the formation of concepts is one’s ability to think about these
originating factors in a creative manner. Accordingly, the first part
of the coursework for each project will focus on and encourage your
intuitive, more lyrical and poetic side in the creative process and in
the formation of concepts. In parallel, we will explore the essential
interplay between 'the intuitive' and 'the rational'--the different
thought processes of the brain--providing an understanding of how one
can successfully move conceptual and poetic ideas and inspiration into
the realm of architecture and built work.
- Human Dimension: The importance of the human dimension/realm
and social condition--beyond the pragmatic and functional to the
celebration of the human spirit--will continue to be the grounding or
inspiration for the making of spaces and places.
- Sense of Place: The full nature of 'contexts'--the
particular physical; social, cultural and political; environmental;
psychological; as well as the less tangible conditions of a site and
its surroundings--constitutes a rich source of inspiration for the
development of a concept and in the evolution of a project.
- Making: Architecture calls for the engagement of ‘making’--a
poetic act of revelation related to experience and meaning, as well as
derived from techne--a bringing forth into existence. Architecture
cannot form places without the tectonics of making. The studio will
explore the importance and influence of the nature of materials,
structure, and details [together with light] on building form and
space, and the resultant experiential quality.
ARCH 100B
FUNDAMENTALS OF ARCHITECTURAL DESIGN
IWAMOTO
(5) Three hours of lecture and five hours of studio per week.
Prerequisites: ED 11A-11B. Must be taken in sequence. Introductory
courses in the design of buildings. Problems emphasize the major
social, technological and environmental determinants. 100B stresses
structures, materials, and energy considerations. Studio work is
supplemented by lectures, discussions, readings and field trips.
ARCH 101
CASE STUDIES IN ARCHITECTURE
SPINA
(5) Course may be repeated for credit as topic varies. Three hours of
lecture and five hours of studio per week. Prerequisites: 100A-100B.
Problems in design of buildings of intermediate complexity. Each
section deals with a selected topic, such as housing, site planning,
institutional buildings, community development, and interiors. Studio
work is supplemented by lectures, discussions, readings and field
trips.
ARCH 102
DESIGN DEVELOPMENT IN ARCHITECTURE
STONER
(5) Three hours of lecture and five hours of studio per week.
Prerequisites: 100A-100B. The development of architectural concepts
into detailed design including the integration of structure,
construction, and building systems, and the production of construction
documents. Studio work is supplemented with lectures, discussions,
readings and field trips.
Extended Course Description
INVISIBLE CORVIALE: Architecture Senior Thesis Option 2008
The intention of the course is to provide an opportunity for senior
undergraduates who have completed the required series of studios to
pursue a more synthetic and theoretically based final project, wherein
all coursework is directed toward a final report that combines design
work and writing. For this inaugural year, we will examine the weight
of the modernist project, literally and figuratively, though the lens
of the housing project Corviale, at the periphery of Rome.The form and
physicality of this project—a concrete structure 11 stories high and
1000 meters long, will be the substrate for a set of intellectual and
aesthetic propositions that challenge the very “ground” upon which it
is laid. Just as Italo Calvino extended the visible city of Venice into
dozens of alternative architectures in his classic work Invisible
Cities, we will evoke out of the singularity of the far less romantic
Corviale a set of imaginative architectural propositions that address
contemporary theory, vision and aspsiration.
We will conduct the studio in three phases, the first and last in
Berkeley, and the second in Rome. Each phase will generate design
studies that in the end reflect an integrated set of architectural
experiments. The design of the experiments themselves requires a
theoretical anchor, a question and subsequent set of investigations
that defines the product of this studio as a thesis. This program will
be set forth in a parallel set of written essays.
ARCH 109X
SPECIAL TOPICS: ARCHITECTURAL DESIGN
SPINA
(1–4) Course may be repeated for credit as topic varies. Prerequisites: Consent of instructor. Selected topics in the theories and concept of architectural design.
Extended Course Description
Synthetic Tectonics
Over the last decade we have witnessed how architectural discourse and
practice have overflowed with references to new geometries: complex and
sensual skins, surfaces and membranes, in which complicated enclosures
and envelopes act as attractive and distracting filter devices
packaging simple geometries and volume masses. In addition, the
widespread use of both Computer Aided Design and Computer Aided
Manufacturing not only has drastically altered the industrial paradigm
of mass standardization but also assured that -from a computational
point of view- the potential of form generation appeared virtually
inexhaustible.
However, given these advances in computationally driven methods,
recent production often falls short of their potential mainly because
architects have repeatedly neglected formal disciplines of geometry and
instead turned to reductive principles for conceiving, describing and
producing seemingly complex forms. In addition to totally weakening any
integrity of formal logic, this computationally aided process
mistakenly assumes that, as long as it is CAD/CAM, the resultant form
will gain integrity. In seeking a more open set of outcomes, this
seminar will be engaging the abovementioned technologies in a way that
is commensurate with their possibilities. Working with both top-down
and bottom-up approaches, this course will promote the exploration of
an alternative way of conceiving and producing architecture by engaging
matter across a wide spectrum of scales and regimes.
We will regard the contemporary surplus of computational form as a
provocation to develop formal and spatial configurations that demand
the development and use of new hybrid, synthetic or composite tectonics
in which not only its form but also its material incarnation is
integral to that particular architectural expression. Along this line
of thinking, we will consider an architectural project working within a
wide range of material possibilities and logistics at work: from the
immediate qualities and performances of materials––weight, durability,
extension, color, etc.–– to directives that architects make on them
together with the invisible forces that shape architecture. However,
that is not to say that we will only adhere to the pragmatics of
conventional continuity between form and construction and accept pure
constructive determinism as in any other architectural practice.
Alternatively, our interest will focus on harnessing modes of
organization based upon matter as an abstract machine.
The course will be designed as a workshop or testing laboratory in
tectonic studies. With equal emphasis on formal and graphic analysis,
elementary mathematical thinking and numerically controlled material
technology, the seminar will circle, in increasing tight loops, the
exploration and production of new tectonics and their material effects.
As a result, the course will develop competence in inventive tectonic
and material design and develop criteria for discussing performative
effects which are verifiable by sensing what they do and how they work
in reality, by relating them to an extended field of affects and
effects.
ARCH 111
HOUSING: AN INTERNATIONAL SURVEY
ALSAYYAD
(3) Three hours of lecture per week. Introduction to international
housing from the Architectural and City Planning perspective. Housing
issues (social, cultural, and policy) ranging from micro-scale (house)
to macro-scale (city) presented with a comparison of housing situations
in developed and developing countries.
ARCH 130
INTRODUCTION TO DESIGN THEORIES & METHODS
CRYSLER/PROTZEN
(3) Forty-five hours of lecture and 20 hours of discussion per semester.
Formerly 130A. Comparison and discussion of the theories of
environmental design, and development and testing of various methods,
tools, and techniques available for environmental designers. Particular
emphasis lies on the difficulties of environmental design and related
fields.
ARCH 139X/ARCH 239A
SPECIAL TOPICS: DESIGN THEORIES & METHODS/DESIGN & COMPUTERS
KALAY
(1–4) Course may be repeated for credit as topic varies. Fifteen hours lecture/seminar per unit per semester. Prerequisites: 130.
Extended Course Description
Metropolis of the Mind: Designing Virtual Worlds
Virtual worlds were once the province of science fiction authors,
like Gibson (Neuromancer, 1984), Stephenson (Snow Crash, 1992), and
Wachowski (The Matrix, 1999). The advent of on-line, multiplayer games
like World of Warcraft, and ‘alternative’ worlds like SecondLife, made
them reality.
Virtual worlds are digital, three-dimensional, immersive,
interactive environments that mimic existing, bygone, or fantasy
worlds. They are populated by avatars representing individuals
participating online in social, economic, educational, and other
activities.
Virtual worlds are based on principles borrowed from architectural
theory, game technology, and filmmaking, blended and adapted to support
specific objectives. They can be used to design and test new places
(buildings, cities, etc.), to re-create culturally significant but
destroyed places, and to create new types of combined
physical/informational places that can only exist in Cyberspace.
Starting with architectural place-making, game design theories, and
filmmaking principles, the course will introduce the principles of
designing virtual worlds, through readings, discussions, and exercises.
Working in groups, students will design of an actual SimVenture
(simulation/adventure) of their own choice (e.g., a virtual museum, a
virtual learning environment, a virtual cultural heritage, etc.). The
course project will be implemented in Virtools (a commercial web-based
game engine), which will be taught in class. (PhD students can
substitute the course project with a research paper on a related topic.)
The course is open to graduate and undergraduate students, from all
departments. Prior knowledge of gaming, programming, or architectural
design are desired, but not required.
ARCH 140
INTRODUCTION TO ENERGY AND ENVIRONMENTAL MANAGEMENT
BENTON/BRAGER
ARCH 140 Course Website
(4) Fifty hours of lecture and 30 hours of discussion per semester.
Prerequisites: Physics or equivalent, or consent of instructor. Study
of the thermal and lighting environments in buildings, with emphasis on
quantitative design techniques.
ARCH 154
DESIGN & COMPUTER ANALYSIS OF STRUCTURE
BLACK
(3) Thirty hours of lecture and 45 hours of laboratory per semester.
Prerequisites: 150. Design and analysis of whole structural building
systems with the aid of finite element analytical methods. Advanced
structural concepts explored in a laboratory environment.
ARCH 160
INTRODUCTION TO CONSTRUCTION
BUNTROCK/MALLAS
(4) Three hours of lecture and three hours of laboratory per week. This
introduction to the materials and processes of construction takes
architecture from design to realization. The course will cover four
material groups commonly used in two areas of the building assembly
(structure and envelope): wood, concrete, steel, and glass. You will
understand choices available and how materials are conventionally used.
By observing construction, you'll see how our decisions affect the size
of materials, connections, and where they are assembled. Architects
must understand not only conventions, but also the potential in
materials, so we will also study unusual and new developments.
Extended Course Description
This course is intended as an introduction to the materials and
processes that take architecture from design to realization. For many
architects, successfully navigating the construction phase is
disheartening; there is a sense within the profession that this is the
stage when dreams die. But for the best architects, construction is not
only necessary, but stimulates good design.
As this is an introductory course, we will cover a number of topics
in a relatively short time. The course will focus on three major
material groups: wood, especially dimensioned lumber and engineered
wood; precast and sitecast concrete; and metals, especially aluminum
and steel. We have selected these topics because the materials are
commonly used for two major areas of the building assembly: the
structure and the envelope. For each subject material, there will be a
team-built shop project.
You should not expect to be an expert on these building materials at
the end of the semester. Instead, you should be able to understand the
choices available to you as a designer, and have a passion for the
stuff of architecture. In our experience, much of the mystery that
construction holds for students is a lack of awareness about what you
already know. Through your experiences—living in buildings, crossing
bridges, and doing things like walking out on diving boards—you have
already developed a fundamental appreciation of the strengths and sizes
of construction materials. (Ever feel like it might be dangerous to
walk under something?) In this class, we will help you see what you
know, and build on it. Note: In Spring of 2008 only, this class will be
co-taught by Dana Buntrock and Lauren Mallas.
Graduate students are welcome, but should also know that a graduate-level course will be offered in Fall 2008.
ARCH 170B
AN HISTORICAL SURVEY OF ARCHITECTURE & URBANISM
LITTMANN
(4) Forty-five hours of lecture and 15 hours of seminar/discussion per
semester. 170A studies the ancient and medieval periods; 170B studies
the period since 1400; the aim is to look at architecture and urbanism
in their social and historical context.
ARCH 179
PROSEMINAR IN THE HISTORY OF ARCHITECTURE
CRAWFORD
(1–4) Course may be repeated for credit. Fifteen hours of lecture/seminar
per unit per semester. Prerequisites: 170A-170B and consent of
instructor. Special topics in Architectural History.
Extended Course Description
Rethinking Suburban History
Recent historical research about American suburbs demonstrates that they are much more varied and
complicated than previously imagined. Descriptions of “the suburbs,” as
a generic environment are no longer convincing. We are now aware of
African-American, working class, industrial and agricultural suburbs.
Continuing exurban development is currently producing phenomena as
different as gated communities, ethnoburbs, lifestyle centers, and
restructured rural towns. With more than half of the U.S. population
now residing outside of central cities, even the name “suburb,”
implying dependence on a central city, must be questioned. This seminar
will examine, using both scholarly and popular explanations, the
economic, social, and cultural debates that have shaped our
interpretation of this form of urban development. Topics will include
the following: defining the suburb (metropolitan region vs. “shrinking
city;” the historiography of the suburb; cultural representations of
suburbia (films, novels, comics, popular music and video); comparative
exurban development (zwischenstadt, citta diffusa, etc.); race and the
suburbs; gender and the suburbs; suburban building and planning
typologies; designed vs. vernacular suburbs; exporting suburbs.
Students will be expected to conduct original research on a suburban
topic of their choice.
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